I spent a day or so experimenting with some effects to illustrate one of the key concepts of my worldbuilding project:
Warships use Alcubierre Drives to travel. These drives can be switched to Alcubierre Travel, 'AT' for point-to-point travel at interplanetary distances at courses that are largely straight lines. With a complete bubble however, the ship is largely blind. It won't be able to fight.
But ships can also tune their Alcubierre field emitters to create a 'turbulent' partial bubble. This won't allow the ship to go faster than light, but it does negate a majority of a ship's inertia and reduces the effect of deep gravity wells, making it vastly more maneuverable. A complete reversal of course could be accomplished in a minute or two, instead of having to spend hours counter-thrusting.
This is called Alcubierre Maneuvering, 'AM.' A pleasant side-effect is that the turbulence caused by the partial bubble distorts the returns of sensors aimed at the ship, reducing the accuracy of fire. A not-so-pleasant side-effect is that the ship generates a long wake behind itself, which can be tracked by a variety of sensors.
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This is me also putting together more pieces of the big scene I've begun teasing with the Jeanne d'Arc.
I apologize for the small, low-quality renders. I've been very busy lately, so I haven't had the free time to leave my computer alone for an hour or four for each render.